星期一, 7月 21, 2014

HTML5 + WebGL 實作小筆記

1.
(1) iOS 7 以前(包含),無法使用瀏覽器取得攝影機畫面。(navigator.getUserMedia函式)
(2) Chrome on android 可以用程式抓出所有多媒體設備,並且判斷需要的設備做選擇,例如後攝影機。(判斷式:http://kanbear.blogspot.tw/2014/07/htmlthreejs_21.html)
(3) Firefox on android 無法以程式選擇需要的攝影機,在使用者授權攝影機使用時交由使用者決定攝影機。
(4) Opera on android 預設使用後攝影機。


HTML截取陀螺儀轉存至THREE.js

來源:http://w3c.github.io/deviceorientation/spec-source-orientation.html
其實似乎直接用四元素的公式就可以使用了,但因為實作上需要對應實際地標方向,需要做一些旋轉,在測試期間換成矩陣去儲存,後來就沒有改回四元素。

var alpha = 0;
var beta = 0;
var gamma = 0;
var gyroscopeQuaternion = new THREE.Quaternion();
gyroscopeQuaternion.setFromEuler(new THREE.Euler(0,0,0));

if (window.DeviceMotionEvent==undefined) {
}
else {
window.ondeviceorientation = function(event) {
alpha = event.alpha;
beta = event.beta;
gamma = event.gamma;
}

setInterval(function() {

var _x = beta  ? beta  * degtorad : 0; // beta value
var _y = gamma ? gamma * degtorad : 0; // gamma value
var _z = alpha ? alpha * degtorad : 0; // alpha value

var cX = Math.cos( _x );
var cY = Math.cos( _y );
var cZ = Math.cos( _z );
var sX = Math.sin( _x );
var sY = Math.sin( _y );
var sZ = Math.sin( _z );

//
// ZXY rotation matrix construction.
//

var m11 = cZ * cY - sZ * sX * sY;
var m12 = - cX * sZ;
var m13 = cY * sZ * sX + cZ * sY;

var m21 = cY * sZ + cZ * sX * sY;
var m22 = cZ * cX;
var m23 = sZ * sY - cZ * cY * sX;

var m31 = - cX * sY;
var m32 = sX;
var m33 = cX * cY;

var rotationMatrix = new THREE.Matrix4(
m11,    m12,    m13,    0,
m21,    m22,    m23,    0,
m31,    m32,    m33,    0,
 0,      0,      0,    1
);

gyroscopeQuaternion = new THREE.Quaternion();
gyroscopeQuaternion.setFromRotationMatrix(rotationMatrix);

}, 100);
}

星期四, 4月 17, 2014

在Unity 用Gmail帳號寄信 C#

using UnityEngine;//純Log用
using System;
using System.IO;
using System.Net;
using System.Net.Mail;
using System.Net.Security;
using System.Security.Cryptography.X509Certificates;

public class Mail {
public void SendMail() {
     MailMessage mail = new MailMessage();
     mail.From = new MailAddress("寄件者信箱");
     mail.To.Add("收件者信箱");
     mail.Subject = "主旨";

     try{
          //內文附圖
          AlternateView plainView = AlternateView.CreateAlternateViewFromString("<p>",null, "text/plain");
          mail.AlternateViews.Add(plainView);
          AlternateView htmlView = CreateAlternateView("Floor0001");
          mail.AlternateViews.Add(htmlView);

          
          //附件
          FileStream imageFileStream = new FileStream(Application.streamingAssetsPath+"/Floor0001.jpg",FileMode.Open);
          Attachment attachment = new Attachment(imageFileStream,"Floor0001.jpg");
          mail.Attachments.Add(attachment);
          
          Debug.Log("Success");
     }catch{
          Debug.Log("Fail");
     }

     SmtpClient smtpServer = new SmtpClient("smtp.gmail.com");
     smtpServer.Port = 587;
     smtpServer.Credentials = new System.Net.NetworkCredential("寄件者信箱", "寄件者密碼") as ICredentialsByHost;
     smtpServer.EnableSsl = true;
     ServicePointManager.ServerCertificateValidationCallback = 
          delegate(object s, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors) {  return true; };
     smtpServer.Send(mail);
     }

     private AlternateView CreateAlternateView(string pictureName) {
          string htmlBody = "<html><body><img src=cid:"+pictureName+"A></img><p>" +
                    "<img src=cid:"+pictureName+"B></img><p>" +
                    "Send by unity3d!</body></html>";
          AlternateView alternateView = AlternateView.CreateAlternateViewFromString(
                    htmlBody,
                    null, "text/html");

          LinkedResource imageA = new LinkedResource(Application.streamingAssetsPath+"/"+pictureName+"A.jpg" );
          imageA.ContentId = pictureName+"A";
          LinkedResource imageB = new LinkedResource(Application.streamingAssetsPath+"/"+pictureName+"B.jpg" );
          imageB.ContentId = pictureName+"B";
          alternateView.LinkedResources.Add(imageA);
          alternateView.LinkedResources.Add(imageB);
          return alternateView;
     }

}